Just holding out and firing it I suppose. I would like to make a new animation for it. Right now it works as a crossbow replacement. There’s not much I can say against it except I don't enjoy playing it. I think superior to Dungeon Siege itself.Įven the parts I really dislike are still amazing accomplishments in DS programming. Just would have to make a custom gas for the bullet instead of arrow. Now mind you if I put this Flintlock in PB's Ultima 6 siegelet,Īnd work properly exactly how I want it to. So if I picked up 3 ammo items of 6 bullets each, My ammo item did disappear once picked up.īut even though the ammo count is set to 6 or 12 or 24 bullets,Įach ammo item only counted as one bullet. That’s probably an interface thing anyways, no big deal. It all worked in Lazarus except the number under the flintlock didn't show up. The interface even displays it under the bow.Īnd renamed them when needed because Lazarus shares the names and are not the same functions. Project Britannia has just a wonderful pool system for ammo.īasically each ammo object, once picked up, disappears and adds the ammo amount to a global variable. Once I do some more research in how DS works, I will post them here. I know nothing about it or how to make them even available to the game.Īlso I think I've only played LOA for about 30 minutes. It's simple enough to make my mods work in Dungeon Siege.īut I have to do some research into DS variables to know how to set the stats of each item. Most of the enchantments do not work on PB weapons. So far I've only made them for the Ultima V Lazarus Siegelet.Īnd the gas literally says, "Good Bye Dungeon Siege."īecause it is a complete rework of how weapons work and effect the environment. Right now I do not know how to make weapons and armor for the original Dungeon Siege. Maybe you could post some of your mods? The long sleeved a1 would be neat to try out also. Will have it's mana recharged, because mana comes with this gun already in the gas.ĭoes any one know of a mod that places an item into the inventory? Then next step would search the inventory to find this gun.Īnd then place a new gun right back into the inventory.Ī new gun, which is the same gun, but a newly created one, I already have that capacity, borrowed from the potions. The skirt would search the inventory and remove the ammo object after right click. The skrit would run when using the ammo item in inventory. The skrit would be a simple one, I just don't know skrit. The drawback should be, ammo is not cheap. I just don't know if or how a weapon's mana can be recharged.Īlso of note, in the gas, you can have the mana regenerate.īut that will make sure the weapon never runs out of ammo.Īnd this weapon needs some drawbacks, or its just cheating to have. There is an option to have the weapon disappear.īut why not be able to buy ammo and then have the ammo recharge the weapon? When the mana/ammo runs out, the weapon stops working. Travel through incredible worlds, fight monsters and other players.I made a Flintlock Pirate Gun for Dungeon Siege.Įvery time it fires a mana point is subtracted. Welcome to a sequel of wellknown game 'Gunspell' where agents of The Order protect Earth from supernatural beings. Victories in adventures open an access to even harder adventures with a better loot. A chest opened with a bonuse contains more rewards. Place template to form a good combination after. Gunspell 2 secret code hack tips Tip, android gameplay secrets: fireball spell - it will cause some damage to the enemy and burn stones under the template. By the way, you can earn extra money in arena battle by collecting coins! Just remember that this trick doesn't work in adventures. Open a spell book and cast a thunderbolt spell. Match four stones in a row to collect the full line. Victories on the arena give access to adventures in other worlds. Now we go to the arena, the place of our bouts, where members of the order can find out who is stronger.
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